The Ravience City game board, made up of 26 circles, can be divided in several ways. The central circle of the City is a a meeting place for the player's characters to recruit for new characters without any devotions into their clique. The inner circle is the circle that engulfs the central circle and connects the central circle to all of the eight middle circles. The eight middle circles connect the inner circle to eight out of the 16 outer circles. The 16 outer can be divided into two categories, the 8 connective circles
that connect the middle circles to the 8 devotion circles. The connective circles connect to two devotion circles, one on each side. The eight devotion circles can be divided into four categories: Jump, Escape, Steal, and _ _ _ _.
Running is moving around the game board. All characters run at the pace of two circles per turn, however if there is an opponent's character in your way you must stop on the space with the opponent's character. If your destination is only one circle away you are permitted to stop on the desired circle rather than be forced to continue another step forward. It takes a full turn to run and you are not permitted to Jump or Steal on the same turn as running.
Cliques are very important for playing the game because each individual character can only level up in a single devotion but cliques with characters of various different devotions is far more versatile than a single character. Also a player with multiple characters under his control but who doesn't have cliques joining his characters must choose which character s/he will play as, so her other characters are left helpless. Cliques can be formed automatically as a free action (in other words you can Run, Jump, or Steal). All you need to do to create a clique is to have all of the characters you desire to have in your clique all in the same circle. You can choose to exclude any character in the circle from your clique. You can choose to disband your clique at any point also as a free action. Cliques run together and their devotions are all combined together as if they are a single character. When a clique is successfully jumped,
THE FOUR DEVOTIONS
The character with a Jump devotion is adept at killing hir opponents, and this occurs when hir level in Jump is higher than hir opponent's level in the escape devotion. You can only jump an opponent on the same circle as you, and you cannot jump on the same turn as running or stealing regardless of whether s/he or hir click preformed the action.
Characters with an Escape devotion fears being jumped while traveling the city and focuses on self defense in order to protect hirself from her enemies. Unless hir opponent has a higher level in Jump than s/he does in Escape, this character cannot be killed, however s/he must still beware of characters that are devoted to stealing.
A character devoted to stealing has a hard time without a clique to belong to. Alone the character can only steal from fellow stealing devotees. This character can steal as many levels as s/he has in hir Stealing devotion However if this character is in a clique s/he can steal from any one of hir enemies with a devotion identical to one of the people in her clique, or alternatively if s/he has a character in he click without any devotion s/he can steal from a character of any devotion. The stealing devotee cannot use his devotion in the same turn as running or jumping regardless of whether s/he or hir clique preformed the action. No opponents devotion can be lowered below zero. The thief can choose to steal from multiple devotions at once, but s/he can only steal a total maximum equivalent to her level in stealing. You have to already be on the same place as the opponent's character in order to steal. The levels stolen go to a member of the stealing devotees clique with the devotion type stolen from the opponent, or if there is no such member in the stealing devotee's clique then it goes to a clique member without any devotions, and this person becomes a devotee of the type of devotion s/he received. If s/he is receiving multiple types of devotions than s/he received the devotion with the highest number of levels and the rest go to any other character if there is no such character in the stealing devotee's clique then the levels simply aren't stolen.